AWS for Games Blog

Tag: Amazon GameDev

How to Integrate the AWS C++ SDK with Unreal Engine

How to Integrate the AWS C++ SDK with Unreal Engine

Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention. Creating and maintaining […]

Introducing Community Health on AWS

Introducing Community Health on AWS

Amazon Web Services (AWS) is proud to announce the launch of Community Health on AWS, a set of solutions designed to help AWS for Games customers build and grow safe, inclusive, and fun online communities. Initial Community Health on AWS solutions include Spectrum Guardian for Games, a fully managed software-as-a-service (SaaS) offering from AWS Partner […]

Managing Your Game Studio on AWS: Part 1

Managing Your Game Studio on AWS: Part 1

Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves As game developers first begin their cloud journey, you commonly hear them ask, “Where do we start?” AWS has over 200 services, countless features, and it can be hard to know where to begin and why. One of the most beneficial things […]

Building Games on AWS: Security – New YouTube Video Series Launch

Building Games on AWS: Security – New YouTube Video Series Launch

AWS for Games is excited to announce “Building Games on AWS: Security” – a new YouTube series pioneered by AWS security specialists, solutions architects, and AWS Professional Services consultants. Building Games on AWS is a collection of YouTube videos that teach game developers how to use AWS for games. To learn more, check out this […]

Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler

This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]

Community update for Amazon GameSparks

As this year is ending, we want to provide an update on Amazon GameSparks, which is the upcoming addition to the AWS Game Tech portfolio that was pre-announced at GDC this past July. Amazon GameSparks will be a managed service that provides backend feature tools for building, running, and scaling games. Built from the ground […]

AWS re:Invent Top 10 Announcements for Game Developers

AWS re:Invent Top 10 Announcements for Game Developers

Author: David Holladay, Head of AWS Game Tech Marketing We have just returned from this year’s hybrid AWS re:Invent which saw a much-needed return to in-person attendance along with a virtual presence for those that could not join in Las Vegas. With more than 50 launches and announcements of new services and major features, the following […]

Trouble-shooting success with 1047 Games

Stunning graphics, smooth gameplay and a massive fun factor have earned first-person-shooter game Splitgate rave reviews and an impressive 164 million downloads since its beta test just a few short months ago. Described as ‘Halo-meets-Portal’, the game sees its players run around in a sci-fi world and jump location through portals to outsmart opponents in […]

Migrating from bare metal to the cloud, KIXEYE’s journey

KIXEYE, a leading creator and publisher of massively multiplayer online real-time strategy games (MMORTS), first began experimenting with the cloud almost a decade ago when KIXEYE successfully moved across one of its games, VEGA Conflict. And now, after a 7 year-long journey, KIXEYE has successfully migrated all of its game portfolio to AWS. Most known […]

O3DE Stable 21.11 Release

Built for Builders: AWS and Open 3D Engine – Stable 21.11 Release

Back in July, we announced the Developer Preview release of Open 3D Engine (O3DE), the successor to Amazon Lumberyard, as a founding member company of the Linux Foundation’s recently launched Open 3D Foundation (O3DF). Our goal with O3DE, a AAA-capable, cross-platform open source 3D engine licensed under Apache 2.0, was to seed the Open 3D […]