AWS Media Blog

Tag: vfx

AWS Thinkbox Partners Help take Your Studio to the Cloud

Today we’re announcing the new AWS Thinkbox partner site which highlights AWS Thinkbox and APN partners that can help accelerate your journey to a hybrid or even a full content production pipeline in the cloud. The partners on this page are uniquely positioned to help your studio meet the demands of rapid and efficient content production by leveraging the power of AWS. These partners […]

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New eBook | Accelerate your media workflows using AWS solutions

Today’s media and entertainment (M&E) audiences want to access content anywhere at any time. They want choice regarding the format and on what device they consume media. And they expect personalization—to see only the content and advertisements that are most relevant to them. This eBook examines the one-click deployment solutions available from Amazon Web Services […]

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New From the Compute Blog: Building a GPU workstation for visual effects with AWS

The elasticity, scalability, and cost effectiveness of the cloud value proposition is attractive to media customers. One of the key design patterns in media and entertainment (M&E) workloads is using the cloud as a content lake and bringing the underlying processes closer without having to synchronize data. In this high-end graphics visualization business, a pixel-perfect, […]

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Rendering with AWS Portal in Thinkbox Deadline

Post by Bryson Ding, AWS INTRODUCTION The new AWS Portal feature in Deadline 10 supports many content creation applications, including Autodesk Maya and Autodesk Arnold. This feature allows you to use the distributed computing power of Amazon EC2 Spot Instances to optimize your Maya/Arnold workflow, and in this post, we will outline the necessary steps […]

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Utilizing Dynamic Licensing in Thinkbox Deadline (Version Deadline 10 or later)

Guest post by Ryan Russell, Manager, Software Development, AWS Thinkbox  INTRODUCTION Prior to Thinkbox Deadline 10, a render node could be configured to use either Usage Based Licensing (UBL) or traditional floating licenses. While this gave you full control over how your render nodes were licensed, it wasn’t exactly the most flexible system when you […]

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