Amazon Game Tech Blog

Tag: games

Game Developers Guide to Getting Started with Amazon DynamoDB

  We all know that a database is an integral part of many games. But, as a game developer, you want to dedicate all your time and expertise to building great games, not engineering databases. I get it, I’d much rather worry about fixing collision volumes, getting my frame rate up or making the perfect […]

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Managed Databases for Awesome Games

Games? Databases? How do they go together? Aren’t databases what insurance companies use to keep their actuarial tables? Are you asking me to become an enterprise developer? Honestly, many of you already have a general idea of what databases are, though you might be wondering where they fit in to your game or game development […]

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Guest post: How Space Ape Games delivers secure WebApps using AWS

We invited Space Ape Games Lead DevOps Engineer Louis McCormack to write a guest blog. Learn how Space Ape Games secure the front and backend of a private React application using Amazon CloudFront, AWS Amplify, AWS Lambda@Edge, and Amazon API Gateway. The frontend part is heavily inspired by this post. About the author Louis McCormack is […]

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How to defend games against DDoS attacks

When launching a new game, it’s critical to ensure your players can access and enjoy it without interruption. That’s why you need to protect your game against Distributed Denial of Service (DDoS) attacks. Fortunately, if you’re building your game on AWS, you’re already protected against many common DDoS attacks. This post explores the architecture decisions […]

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Build Immersive and Ambitious Game Experiences

Game development isn’t only about game services and connected features. It’s also about building immersive, ambitious experiences unconstrained by technology. Looking to build fast and keep players playing? That’s where Amazon Game Tech can help. Amazon Game Tech provides tools and services that empower game developers, helping them craft innovative experiences that delight their customers. […]

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Fitting the Pattern: Serverless Custom Matchmaking with Amazon GameLift

One crucial component for success in session-based multiplayer game titles is how smartly and efficiently they can put together competitive and exciting matches for their users, no matter the skill level, connection speed, or location. Reliability, flexibility and system smarts all play into making a successful multiplayer experience. At the 2017 Game Developers Conference, Amazon […]

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