AWS Game Tech Blog

Tag: game server

Hyper-scale online games with a hybrid AWS Solution

Online multiplayer games, such as multiplayer online battle arenas (MOBA), are becoming increasingly popular. One option for game server hosting is to use on-premises data centers, which require multi-year contracts for a set number of resources. As the number of players for a given game grows, developers have to determine what to do if they […]

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Amazon GameLift announces general availability of six new regions

Today, we’re excited to release an update to Amazon GameLift that increases global coverage for developers, while providing seamless, low-latency gameplay experiences for players worldwide. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale game with Large […]

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How AWS Game Tech helped three indie devs launch a game-as-a-service

This guest blog is authored by Shaun Randall, Product Lead and Developer, Edenic Era LLC. Edenic Era LLC started in 2018 with three friends who dreamed of releasing a game together. After playing PUBG upon release, we knew within three days that the genre would become a mainstay in gaming. Even though none of us […]

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Architecture to deploy a Perforce Helix Core server on AWS

Centralize your Game Production Assets on AWS With Perforce Helix Core

This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]

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In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

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Introducing the Lumberyard Cloud Canvas Resource Manager

One of the ways Lumberyard is deeply integrated with AWS is through Cloud Canvas, a set of tools designed to help your engineers and technical designers—even with little to no backend experience—build online game features. Last month, we released Lumberyard Beta 1.3, which includes a new tool for Cloud Canvas – the Cloud Canvas Resource […]

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Automating Deployments to Amazon GameLift

One of the perks of building a multiplayer game in Lumberyard is using Amazon GameLift to manage the backend. Amazon GameLift is our managed service for deploying, operating, and scaling session-based multiplayer game servers in the cloud. Teams making multiplayer games must have a backend strong enough to handle sudden player population spikes, and GameLift […]

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