AWS for Games Blog

Category: Amazon GameLift

Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

This blog was co-authored by Tim Edmunds, Technical Director, nDreams; Jamie Holding, Senior Principal Programmer, nDreams; and Nick Robinson, Technical Director, Near Light. Leading up to the launch of the multiplayer VR game Ghostbusters: Rise of the Ghost Lord, the talented team at nDreams knew they needed to put the game through its paces at […]

Hybrid game server hosting with Amazon GameLift Anywhere

To provide a low latency multiplayer experience for your players, you want to host the game sessions physically as close as possible to your players. Amazon GameLift supports 24 Regions and nine Local Zones—continually adding more support across the world. This allows you to centrally manage a global game server fleet from a single home […]

Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]

Speed up game server development with Amazon GameLift Anywhere and the Amazon GameLift Agent

When developing multiplayer games, you are constantly creating new game client and game server builds. Being able to test the latest changes quickly is important for getting feedback on feature updates and bug fixes. This fast iteration cycle allows you to keep developing without interruptions. There are many aspects to automating the build and deployment […]

Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

After running the live game for 16 months, Omeda Studios migrated its backend to Pragma using Amazon GameLift, the dedicated game server management service from Amazon Web Services (AWS). The change was implemented ahead of its latest release, which made the game free-to-play across platforms.

Center for BrainHealth teams up with AWS to grow Charisma program using generative AI and cloud gaming

Now celebrating its 25th anniversary, the cognitive neuroscience team at Center for BrainHealth at The University of Texas at Dallas (the center) began experimenting with an idea more than a decade ago – to create a virtual environment using video game technology to help individuals practice developing social skills alongside a coach, in a risk-free […]

How to use Amazon GameLift FlexMatch to implement block and avoid lists

For online game players, a key driver of player satisfaction is the availability of tools for safeguarding individuals and ensuring community health. Competitive games are especially prone to toxic interactions, and a healthy community will increase player retention. Block and avoid lists are a way to ensure that your players don’t have to interact or […]

Fine-tune online game matchmaking with Amazon GameLift FlexMatch rule sets and the Amazon GameLift Testing Toolkit

Creating matches in online games that are fair and fun for everyone is a key part of a great gaming experience. However, as the number of players being matched increases, the number of potential matches increases exponentially, making the task of creating balanced matches more difficult. One way to fine tune matchmaking to deliver high-quality […]

Freedom Games supports the indie game community with AWS

More than entertainment, video games unite people across the globe with common interests. It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing […]