AWS for Games Blog

Category: Amazon EC2

QORPO brings generative AI features to AneeMate with AWS

QORPO elevates gaming with AWS-powered generative AI and scalable server hosting, crafting immersive experiences like “AneeMate” and “Citizen Conflict” that captivate players with personalized gameplay.

Modernize game backend services with AWS Global Accelerator

Live service and multiplayer games must continually evolve in order to offer high-performance and immersive experiences. The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions. However, many developers are constrained by outdated, monolithic architectures that struggle to meet modern demands for scalability, performance, and security. […]

How Good Job Games Accelerates 43% with AWS Build Pipeline

This post was co-authored by Kaan Turkmen, DevOps Engineer at Good Job Games. Introduction In this blog, we will explore how Good Job Games crafted a scalable and secure build pipeline on AWS, utilizing services like Amazon EC2, Amazon EFS, and Amazon S3 to optimize its game development processes. Good Job Games was established in […]

CrazyGames upgrades platform with real-time friends system using AWS AppSync

Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Whether playing through a desktop or mobile device, all gamers can now enjoy an enhanced social experience with a new real-time friends system built using Amazon Web […]

How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS

Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]

Modulate scales ToxMod AI voice chat moderation tool with AWS

From in-game chats to gig economy apps, social media, and beyond, digital conversations can quickly turn toxic, even dangerous. It’s a problem that Massachusetts-based startup Modulate is tackling head-on with its ToxMod voice chat moderation tool. The technology applies artificial intelligence (AI) and machine learning (ML) to voice conversations to flag problematic behavior, and has […]

Game On-Demand: Unlocking Cost-Efficient Cloud Gaming with Amazon EC2’s Pay-as-You-Go Model using Steam

Introduction In today’s gaming landscape, the concept of cloud gaming is gaining momentum, offering a compelling alternative to traditional gaming setups. With the rise of cloud computing, cloud services providers like Amazon Web Services present an opportunity to explore cost-efficient gaming solutions with pay-as-you-go pricing. In this blog post, we’ll demonstrate how Amazon Elastic Compute […]

Kinetix taps AWS to bring generative AI tools directly to players

With social interaction central to the gaming experience, demand for user-generated content (UGC) across games is exploding, from Roblox to Fortnite and beyond. Just as no two humans think, talk, or move the same way, many video game development studios and players are of the mindset that digital characters shouldn’t either. This is where emotes […]

Developer’s Guide to operate game servers on Kubernetes – Part 1

Introduction Live operations are a strategy that maintains player interest through continuous updates and fresh content, enhancing dynamic engagement and driving game evolution across platforms. Game operation teams use live operations to deliver new expansions or events in multiplayer online games, enriching the online world. Player customization, seasonal events, and community challenges boost retention, engagement, […]

Azur Games migrates all game analytics data to ClickHouse Cloud on AWS

Azur Games , a mobile game publisher and developer, recently achieved over 8 billion game installs across their portfolio of hypercasual games. In the beginning of 2024, Azur Games migrated all 120 TB of their active game telemetry data to ClickHouse Cloud on Amazon Web Services (AWS), a fully managed service that allows companies to […]