AWS for Games Blog

Tag: Amazon Cognito

Deploy Game Servers with Amazon GameLift FleetIQ and Integrate with Custom Routing AWS Global Accelerator

Deploy Game Servers with Amazon GameLift FleetIQ and Integrate with Custom Routing AWS Global Accelerator

In a session based game, users from all over the world try to access the session over the internet. In these scenarios, building a game is always challenging. For developers who want a managed solution, Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. GameLift hosting […]

How to Integrate the AWS C++ SDK with Unreal Engine

How to Integrate the AWS C++ SDK with Unreal Engine

Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention. Creating and maintaining […]

Authentication with Amazon Cognito

Using Amazon Cognito to Authenticate Players for a Game Backend Service

Authored by Chanh Tran, Pawan Matta, and Zack Anderson Player authentication is an integral part of online multiplayer games. This is especially true when key concepts of the player experience, such as player progression, digital entitlements, and even monetary value, are inextricably tied to a player’s account. Amazon Cognito is a simple user sign-up, sign-in, and […]

User player the game on a tablet

Building Our Game on AWS – Lessons Learned by Leaftail Labs

Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]

Architecture diagram described throughout this blog post.

Improving the Player Experience by Leveraging AWS Global Accelerator and Amazon GameLift FleetIQ

Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]

"Enabling amateur players to play for high stakes"

How Gamercraft and Theodo built a highly scalable serverless gaming tech platform

Guest post authored by the Gamercraft team. Gamercraft offers a next-generation competitive gaming platform to make it easy for amateur gamers to compete in high-quality tournaments in a fair, fun, and skill-adjusted way. With its anti-cheating and advanced matchmaking algorithms, Gamercraft’s ecosystem ensures that gamers always compete against others of their rank, thus minimizing bad […]

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

How to build a dynamic message of the day with AWS Lambda

A continual dialogue is a great way to engage your players and keep them coming back to your game long after launch. By sending a message to your players’ devices every day, you can encourage them to explore a new map, equip a new weapon, or even make an in-game purchase. Today, we’re going to […]

How to build and integrate the AWS SDK for C++ games on Windows

Join us on May 20, 2020 at 9 am PT / 5 pm UTC+1 for AWS Game Tech: The Digital Download for the latest in game development. Register for free now » Following on from our first post ‘Game developer’s guide to setting up the AWS SDK’, we’re now going to show you how to […]