AWS Game Tech Blog
Tag: AWS Game Dev
Announcing Amazon Lumberyard 1.26
Has it been three months already? When we launched Lumberyard 1.25, summer had just kicked off — and now, here we are at the start of autumn. So, let’s usher in a new season of game development with the release of Amazon Lumberyard Beta 1.26! So, how did we spend our sunny days? Glad you […]
Read MoreNew getting started project: Inventory System for Games with Amazon Aurora Serverless
Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]
Read MoreTL;DR – Check Out This E-Book on Scalable Game Development Patterns
We recently published an e-book called Introduction to Scalable Game Development Patterns on AWS, and I wanted to talk a bit about it as I think it’s a great resource. It will help you understand how to get started with any aspect of online play, be it as simple as setting up a leaderboard all […]
Read MoreGame Developers Guide to Getting Started with Amazon DynamoDB
We all know that a database is an integral part of many games. But, as a game developer, you want to dedicate all your time and expertise to building great games, not engineering databases. I get it, I’d much rather worry about fixing collision volumes, getting my frame rate up or making the perfect […]
Read MoreManaged Databases for Awesome Games
Games? Databases? How do they go together? Aren’t databases what insurance companies use to keep their actuarial tables? Are you asking me to become an enterprise developer? Honestly, many of you already have a general idea of what databases are, though you might be wondering where they fit in to your game or game development […]
Read MoreHow nWay Minimizes Latency for Power Rangers Games using Amazon EC2
nWay is the San Francisco based developer and publisher behind competitive multiplayer games like Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and ChronoBlade. And with over 50 million downloads for Power Rangers: Legacy Wars alone, nWay know a thing or two about real-time competitive games. “All of our games feature or are […]
Read MoreLarge Match Support for Amazon GameLift – Available Now
Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]
Read MoreCreating Servers for Multiplayer Mobile Games with Just a Few Lines of JavaScript
Multiplayer servers are hard Traditionally, developing a custom game server is a pretty arduous task. Putting a server together requires a lot of knowledge about networking systems, backend development and server operations. This can be tough on smaller teams who may not have the resources required to develop this type of system. And, when you […]
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