Amazon Game Tech Blog

Tag: AWS Game Dev

Game Developers Guide to Getting Started with Amazon DynamoDB

  We all know that a database is an integral part of many games. But, as a game developer, you want to dedicate all your time and expertise to building great games, not engineering databases. I get it, I’d much rather worry about fixing collision volumes, getting my frame rate up or making the perfect […]

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Managed Databases for Awesome Games

Games? Databases? How do they go together? Aren’t databases what insurance companies use to keep their actuarial tables? Are you asking me to become an enterprise developer? Honestly, many of you already have a general idea of what databases are, though you might be wondering where they fit in to your game or game development […]

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How nWay Minimizes Latency for Power Rangers Games using Amazon EC2

nWay is the San Francisco based developer and publisher behind competitive multiplayer games like Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and ChronoBlade. And with over 50 million downloads for Power Rangers: Legacy Wars alone, nWay know a thing or two about real-time competitive games. “All of our games feature or are […]

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Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

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Creating Servers for Multiplayer Mobile Games with Just a Few Lines of JavaScript

Multiplayer servers are hard Traditionally, developing a custom game server is a pretty arduous task. Putting a server together requires a lot of knowledge about networking systems, backend development and server operations. This can be tough on smaller teams who may not have the resources required to develop this type of system. And, when you […]

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