AWS for Games Blog

Tag: game dev tools

New getting started project: Inventory System for Games with Amazon Aurora Serverless

Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]

Managed Databases for Awesome Games

Games? Databases? How do they go together? Aren’t databases what insurance companies use to keep their actuarial tables? Are you asking me to become an enterprise developer? Honestly, many of you already have a general idea of what databases are, though you might be wondering where they fit in to your game or game development […]

What I Learned from Ubisoft, Gearbox Software and others at devcom 2019

I had the good fortune to attend the devcom developer conference in Cologne, Germany this August. devcom is a precursor event to gamescom, Europe’s biggest trade fair for video games. However, as this is a blog for developers I’m going to focus on devcom. devcom is the official gamescom developer event and is roughly equivalent […]

Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

Creating Servers for Multiplayer Mobile Games with Just a Few Lines of JavaScript

Multiplayer servers are hard Traditionally, developing a custom game server is a pretty arduous task. Putting a server together requires a lot of knowledge about networking systems, backend development and server operations. This can be tough on smaller teams who may not have the resources required to develop this type of system. And, when you […]

Lumberyard Substance Integration

Among the many requests we’ve heard from our users since we launched Lumberyard is integration of Allegorithmic’s Substance suite of texture-editing tools. We listened, and are proud to have worked closely with the Allegorithmic team on making it happen. In this post, we’ll explore how Substance can easily be used to add visually stunning graphics […]