AWS Game Tech Blog

Tag: game servers

architecture diagram

How to build online multiplayer games using Amazon GameLift, AWS Serverless, and C++

Online multiplayer games have a long list of requirements to provide the best possible experience for players: game clients need identities that can securely access the game backend, backend services are required to host functionalities like matchmaking and player data, and you need a scalable way to host game sessions. In this post you’ll learn […]

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Unreal Editor in-game experience

Compiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances

Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]

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A Guide to Amazon GameLift & Game Servers

As game developers, your players expect a great in-game experience, with low latency and uninterrupted play. As the number of concurrent players grows, so does the complexity of the infrastructure needed to support them. Game server hosting is a critical piece to your overall game backend architecture for session-based multiplayer games. It’s critical to your […]

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Architecture diagram described throughout this blog post.

Improving the Player Experience by Leveraging AWS Global Accelerator and Amazon GameLift FleetIQ

Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]

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Amazon GameLift is now easier to manage fleets across regions

Today, we’re excited to release an update to Amazon GameLift that enables you as a game developer to speed up your time to market using simpler fleet management. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale […]

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How Dead by Daylight survives the test of time using AWS

Join us on May 20, 2020 at 9 am PT / 5 pm UTC+1 for the AWS Game Tech: The Digital Download online event for the latest in game development. Register for free now » The games industry is increasingly investing in games that people play for longer and engage with more deeply. To get […]

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Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

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Multiplayer of MotoGP19: How Milestone Moved to Amazon GameLift

Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered […]

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Amazon GameLift Realtime Servers Now Available

  After being announced in preview at Game Developers Conference (GDC) 2019, Amazon GameLift Realtime Servers is now available to help game developers create and customize affordable game servers. Building a great multiplayer game experience oftentimes has barriers that deter game developers from building a multiplayer game. It can be time consuming and costly, and […]

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