AWS Media Blog

Hector Leano

Author: Hector Leano

Héctor Leaño is the Global Marketing Lead for AWS Media & Entertainment practice.

Webcast on-demand: Linear channel 101 for ‘Digital First’ media companies

  From APN Partner Amagi: Check out this webcast to understand why Digital First media companies should launch linear channels, and how cloud playout can help. Speakers: Baskar Subramanian, co-founder, Amagi Mark Stephens, Global Partner Segment Leader M&E, AWS Key topics covered: Changing content consumption preferences and linear OTT market growth Various paths to capture […]

New from the Compute Blog: Building a GPU workstation for visual effects with AWS

The elasticity, scalability, and cost effectiveness of the cloud value proposition is attractive to media customers. One of the key design patterns in media and entertainment (M&E) workloads is using the cloud as a content lake and bringing the underlying processes closer without having to synchronize data. In this high-end graphics visualization business, a pixel-perfect, […]

Territory Studio / life at work: A visualization of the data in content creation

Guest post by Helena Corvin-Swahn, Territory Studio A motion graphics and vfx specialist, Territory’s team of artists and designers rely on an ever-evolving relationship with technology to realise their creative work. In 2016, AWS Thinkbox Deadline was implemented to efficiently manage the increase in rendering requirements as the studio scaled. With an opportunity to create […]

In the news: AWS chosen to provide the vast majority of cloud infrastructure for 21st Century Fox | Business Wire

21st Century Fox extended its strategic relationship with AWS, selecting the world’s leading cloud provider for the vast majority of its workloads. Read the full release: AWS Chosen to Provide the Vast Majority of Cloud Infrastructure for 21st Century Fox | Business Wire You can learn more from 21st Century Fox CTO Paul Cheesbrough as […]

AWS M&E Cloud Symposium in Los Angeles – agenda and registration

Presentations have now been published for download. Details and agenda below: Date: July 31 Time: 10:30am-5pm Location: Skirball Cultural Center (parking is limited. Recommend ride sharing) Registration now closed AGENDA Keynote: Enhancing the Viewer Experience with Machine Learning: GrayMeta and the Sky News “Royal Wedding: Who’s Who App” Josh Wiggins (Chief Commercial Officer, GrayMeta) With the […]

Start building: Make content archives searchable by on-camera talent, dialog, activity, and more with this new solution from AWS

September 8, 2021: Amazon Elasticsearch Service has been renamed to Amazon OpenSearch Service. See details. For news, sports, and other content owners with vast media archives, your content library is only as valuable as it is discoverable and searchable. For example, a sports producer looking to create a highlight reel around a specific player would […]

VidMob combines computer vision and language AI services for data-driven creative asset production

Learn how VidMob is taking machine learning to ad viewing and engagement data in order to improve content creation: VidMob is a social video creation platform that marketers of all sizes can use to develop personalized advertising communications at scale. VidMob uses machine learning (ML) to power its SaaS application. This application uses metadata extraction […]

AWS speaks at HITS spring on how M&E companies can benefit from machine learning

Usman Shakeel, AWS Media & Entertainment Global Tech Lead, recently spoke at MESA HITS Spring on the topic of how media and entertainment companies stand to benefit from the use of machine learning. Click the link below link to learn more about the session. LINK: HITS Spring: M&E Companies Can Significantly Benefit from Machine Learning […]

Utilizing dynamic licensing in Thinkbox Deadline (Version Deadline 10 or later)

Guest post by Ryan Russell, Manager, Software Development, AWS Thinkbox  INTRODUCTION Prior to Thinkbox Deadline 10, a render node could be configured to use either Usage Based Licensing (UBL) or traditional floating licenses. While this gave you full control over how your render nodes were licensed, it wasn’t exactly the most flexible system when you […]