AWS for Games Blog

Tag: Amazon EC2

Borderlands 3 Key Art

Zero performance compromise: Gearbox Entertainment goes remote with AWS and Perforce

Gearbox Entertainment, founded by Randy Pitchford, is an award-winning game development studio and publisher known for creating games for smash hit game franchises including Half-Life, Borderlands, and Brothers in Arms. The company’s creative capabilities have seen it excel not just in video games, but also in comic books, action figures, apparel, art prints, novels, non-fiction […]

Unreal Editor in-game experience

Compiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances

Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]

User player the game on a tablet

Building Our Game on AWS – Lessons Learned by Leaftail Labs

Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]

Architecture diagram described throughout this blog post.

Improving the Player Experience by Leveraging AWS Global Accelerator and Amazon GameLift FleetIQ

Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]

Visual representation of the architecture described in this blog post.

Introducing the Amazon GameLift FleetIQ adapter for Agones

Authored by Jeremy Cowan, Principal Specialist SA, Containers, Trevor Roberts, Senior Solutions Architect Launching a new game title carries a certain amount of risk, requires a fair amount of investment, and might require a lot of compute power. Though exciting as it may be, you don’t always know whether the game will be a runaway […]

Unveiling EC2 Mac Instances on AWS for Game Developers

How ‘Bout Them Apples: Unveiling EC2 Mac Instances on AWS for Game Developers

During our Amazon Web Services (AWS) Late Night at re:Invent on Monday, we announced the new Amazon Elastic Compute Cloud (Amazon EC2) Mac instances. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the […]

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

How nWay Minimizes Latency for Power Rangers Games using Amazon EC2

nWay is the San Francisco based developer and publisher behind competitive multiplayer games like Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and ChronoBlade. And with over 50 million downloads for Power Rangers: Legacy Wars alone, nWay know a thing or two about real-time competitive games. “All of our games feature or are […]