AWS for Games Blog
Tag: game tech
How indie studio, Blinkmoon, builds games entirely in the cloud
When Hugh Behroozy started building Blinkmoon Games, a new independent studio based in Vancouver, Canada, he wanted to bring together the best talent from across the visual effects (VFX) and games industry to create the next generation of interactive experiences. The only problem was, how do you attract talent to a Vancouver-based studio when some […]
Creating a Build Environment on AWS with Incredibuild
Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying […]
AWS Game Tech GDC sessions now available on demand!
GDC 2021 was a terrific showcase of how AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experience for players. And in case you missed it, you can catch up on all of our sessions, including our first ever developer keynote, on-demand now! GDC routinely fills San […]
Behind Great Games: AWS is How Game Tech Edition 2
Over the past year, many of us have felt compelled to escape into a game, even if only for a few hours. Technology has been our salvation and our solace. When we’ve been forced to stay apart, tech has helped us to feel connected, whether by racing strangers through virtual cities or teaming up to […]
Clearing the first hurdle: Python Asset Builder
Hello! I‘m Mike Cronin, a programmer writer with the Lumberyard documentation team. I’ve been a long time game developer, going all the way back to the days when arcades were still a thing. I’ve worked as an artist, animator, technical director, and as an engineer (of sorts). One aspect I like best about working with […]
Announcing a New Game Tech Video Tutorial Series: Building Games on AWS
AWS Game Tech is excited to announce “Building Games on AWS” — a new YouTube series pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. This series will take learnings and best practices from working with customers to help game studios use AWS to make […]
TL;DR – Check Out This E-Book on Scalable Game Development Patterns
We recently published an e-book called Introduction to Scalable Game Development Patterns on AWS, and I wanted to talk a bit about it as I think it’s a great resource. It will help you understand how to get started with any aspect of online play, be it as simple as setting up a leaderboard all […]
Now Available – Use EC2 for Session Based Multiplayer Workloads via AWS Global Accelerator
Good news for game developers working on session based multiplayer workloads. AWS Global Accelerator now allows you to front Amazon Elastic Compute Cloud (Amazon EC2) instances directly. Previously, to route traffic to instances you needed to use an Application Load Balancer, Network Load Balancer, or Elastic IP (Elastic IPs are limited per account). This meant […]
Game Developers Guide to Getting Started with Amazon DynamoDB
We all know that a database is an integral part of many games. But, as a game developer, you want to dedicate all your time and expertise to building great games, not engineering databases. I get it, I’d much rather worry about fixing collision volumes, getting my frame rate up or making the perfect […]
Asking the industry experts at the AWS Loft Game Tech Day in Munich
The AWS Lofts are a place where like-minded developers can meet, share knowledge, attend educational sessions, and get in-person answers to AWS technical questions. At the recent AWS Pop Up Loft in Munich, we held a day dedicated to game tech. Here we sat down with TreasureHunt, DECA Games, and Ubisoft Berlin who gave us […]