AWS for Games Blog
On-Demand Webinars: Dive into Analytics and LiveOps with AWS Game Tech
In September, the AWS Game Tech team hosted three webinars exploring how to build a real-time games analytics pipeline on AWS, as well as how to enable a LiveOps plan to offer better game play experiences using cloud services. Interested in learning more? Check out the webinar abstracts below, and click through to register for […]
Announcing Amazon Lumberyard 1.26
Has it been three months already? When we launched Lumberyard 1.25, summer had just kicked off — and now, here we are at the start of autumn. So, let’s usher in a new season of game development with the release of Amazon Lumberyard Beta 1.26! So, how did we spend our sunny days? Glad you […]
Detecting fraud in games using machine learning
As video games rise in popularity and more games move toward free-to-play models, there’s more opportunity for fraudulent behavior among players. Fraud is problematic for studios because it devalues in-game currency that’s bought with real money and the digital goods that can be purchased with it. Fraud also causes players to lose trust in the […]
Ingest and visualize streaming data for games
Game studios are increasingly realizing the value of player and game data. With analytics, you can turn this data into actionable insights to better meet your players’ high expectations for amazing games. This blog post explores two important components of analytics for games—ingestion and visualization—and how they can be implemented using the AWS Game Analytics […]
AWS announces General Availability of Amazon GameLift feature update
Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FleetIQ that enables game developers to add low-cost, low-latency GameLift servers to their existing on-premises or cloud-based server capacities. GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. With this update, developers […]
Implement an analytics pipeline for games
Written by: Gena Gizzi, Greg Cheng, and Dominic Mills Games are generating more data than ever. So, it’s important to have access to the right data at the right time as you develop your games. This enables you to answer questions about how your games are performing and determine what changes you want to make […]
Making virtual quiz games more accessible with KwizzBit and AWS
Founded in 2016, KwizzBit is a cloud-based quiz platform, which fuses cutting-edge smartphone technology, with traditional pub quiz formats. It creates a fantastic interactive platform for 21st century quiz nights. Designed and developed by a team of tech and gamification enthusiasts, the company has ambitions to scale to more than 1 million regular players by […]
What’s up with the Lumberyard Docs?
Authored by Doug Erickson You may have noticed some changes in the Lumberyard documentation recently – a refactored table of contents, overhauled guides for Script Canvas and the Editor, a new release notes format and style, and an ongoing update of key pages to support recent versions along with all the new Lumberyard feature coverage. […]
Reach more players using AWS Global Accelerator
Your players expect a great in-game experience, with low latency and uninterrupted play. But, as the number of concurrent players grows, so does the complexity of your IP management and the likelihood of latency inducing routing problems. AWS Global Accelerator simplifies traffic routing, improves availability, and improves performance for your game by as much as […]
Choose the right compute strategy for your global game servers
AWS Game Tech has more services than any other cloud provider. We also offer a variety of solutions for your game server compute needs. AWS provides world-class network performance, including 100 Gbps Ethernet performance for select instances, for the most scalable and elastic network for high performance computing for games. Game Tech’s global game server […]