AWS for Games Blog
GameLift in 2020 – Major update now available in preview
Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using Autoscaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players worldwide. […]
Read MoreNew Game Tech Learning Path is Your Training Walkthrough
AWS Training and Certification is excited to announce a new Game Tech learning path that organizes all Game Tech courses into one place. Whether you’re a solutions architect, game developer, data engineer, or data analyst, this learning path provides structured guidance on where to begin your training and next steps to gain expertise. As we develop new […]
Read MoreGDC 2020 Update
To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]
Read MoreSlice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now
Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]
Read MoreDemonstrating Cloud Gaming Concurrency at Scale with Polystream and AWS Game Tech
We invited AWS APN Partner Polystream Platform Architect Scott Perham to write a guest blog. Learn how Polystream deliver 3D interactivity at scale using AWS services including Amazon Elastic Compute Cloud (EC2). We are witnessing the next evolution of cloud gaming, 3D interactive apps like 3D car configurators and collaborative development using cloud-based tools but there […]
Read MoreGuest Post: How GameAnalytics reduce cost of HTTP(S) API’s on AWS
In this guest post, AWS customer GameAnalytics Senior Software Developer Magnus Henoch shares how GameAnalytics saves money on running its HTTP(S) API on AWS. At GameAnalytics we run all our systems on AWS, and have done so from the very beginning. This has allowed us to concentrate on building services and implementing features that our […]
Read MoreNow Available – Use EC2 for Session Based Multiplayer Workloads via AWS Global Accelerator
Good news for game developers working on session based multiplayer workloads. AWS Global Accelerator now allows you to front Amazon Elastic Compute Cloud (Amazon EC2) instances directly. Previously, to route traffic to instances you needed to use an Application Load Balancer, Network Load Balancer, or Elastic IP (Elastic IPs are limited per account). This meant […]
Read MoreCatch a first glimpse of Hello Kitty AR: Kawaii World
She’s arguably the most famous pop culture icon in the world. The much-loved Hello Kitty character, founded by the Japanese Sanrio company, is one of the highest grossing media franchises in the world, instantly recognizable by fans everywhere. This month is Hello Kitty’s 45th birthday, and Sanrio is celebrating by teaming with Sweden-based game studio, […]
Read MoreAsking the industry experts at the AWS Loft Game Tech Day in Munich
The AWS Lofts are a place where like-minded developers can meet, share knowledge, attend educational sessions, and get in-person answers to AWS technical questions. At the recent AWS Pop Up Loft in Munich, we held a day dedicated to game tech. Here we sat down with TreasureHunt, DECA Games, and Ubisoft Berlin who gave us […]
Read MoreGet the most out of Game Tech at re:Invent
We have an exciting re:Invent planned for the games industry this year! This conference will be our biggest yet, with 60,000+ attendees, more than 2,000 technical sessions and dedicated tracks for game developers, engineers, and professionals alike. Tickets sell out every year. If you haven’t already, register for re:Invent today! Here’s our roundup to help you […]
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