AWS for Games Blog

Amazon Game Tech Team

Author: Amazon Game Tech Team

Building Perforce Helix Core on AWS (Part 1)

This is the first article of a two-part series on building Perforce Helix Core on AWS. Updated information can be found on the second part of this blog series, please start there. While version control is very important in software development, when it comes to managing version control systems, there are many developers struggling with […]

Registration Open for AWS Game Tech: The Digital Download

Today, we are excited to announce that our global online event, The Digital Download, will take place on May 20, 2020, beginning at 9:00 am Pacific Time. The event will showcase all of the AWS Game Tech content, lessons, and customer stories we had planned to share at the Game Developers Conference (GDC) earlier this […]

GameLift in 2020 – Major update now available in preview

Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using Autoscaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players worldwide. […]

New Game Tech Learning Path is Your Training Walkthrough

AWS Training and Certification is excited to announce a new Game Tech learning path that organizes all Game Tech courses into one place. Whether you’re a solutions architect, game developer, data engineer, or data analyst, this learning path provides structured guidance on where to begin your training and next steps to gain expertise. As we develop new […]

GDC 2020 Update

To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]

Amazon Lumberyard Beta 1.23

Slice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now

  Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]

Demonstrating Cloud Gaming Concurrency at Scale with Polystream and AWS Game Tech

We invited AWS APN Partner Polystream Platform Architect Scott Perham to write a guest blog. Learn how Polystream deliver 3D interactivity at scale using AWS services including Amazon Elastic Compute Cloud (EC2).  We are witnessing the next evolution of cloud gaming, 3D interactive apps like 3D car configurators and collaborative development using cloud-based tools but there […]

Guest Post: How GameAnalytics reduce cost of HTTP(S) API’s on AWS

In this guest post, AWS customer GameAnalytics Senior Software Developer Magnus Henoch shares how GameAnalytics saves money on running its HTTP(S) API on AWS. At GameAnalytics we run all our systems on AWS, and have done so from the very beginning. This has allowed us to concentrate on building services and implementing features that our […]

Now Available – Use EC2 for Session Based Multiplayer Workloads via AWS Global Accelerator

Good news for game developers working on session based multiplayer workloads. AWS Global Accelerator now allows you to front Amazon Elastic Compute Cloud (Amazon EC2) instances directly. Previously, to route traffic to instances you needed to use an Application Load Balancer, Network Load Balancer, or Elastic IP (Elastic IPs are limited per account). This meant […]

Catch a first glimpse of Hello Kitty AR: Kawaii World

She’s arguably the most famous pop culture icon in the world. The much-loved Hello Kitty character, founded by the Japanese Sanrio company, is one of the highest grossing media franchises in the world, instantly recognizable by fans everywhere. This month is Hello Kitty’s 45th birthday, and Sanrio is celebrating by teaming with Sweden-based game studio, […]