AWS for M&E Blog
Category: Content Production
Using OffShoot Pro by Hedge to offload camera footage to Amazon S3
Amazon Web Services (AWS) is aligned with the MovieLabs 2030 Vision as a north star in understanding and solving industry challenges for the adoption of content production workloads in the cloud. Principle 1 of the MovieLabs 2030 Vision states that: “All assets are created or ingested straight into the cloud and do not need to […]
Announcing the Arch Platform integration with NICE DCV
The Arch Platform is an Infrastructure as a Service (IaaS) platform that provides “Collaborative infrastructure-as-a-Service” on AWS for teams across all industries. The Arch Platform creates and manages powerful, cloud-based and hybrid high performance compute studios streamed performantly and securely. It uses NICE DCV, as well as several other protocols, to support workloads such as editorial, […]
Multi-region workflows for Flame on AWS using Hammerspace
Scaling storage globally Building out a multi-site studio has traditionally been a challenging task for companies and productions. Driven by the need to win additional projects, hire world-renowned talent, or capture location-specific incentives, companies inevitably confront the realities of large-capital expenditures, forecasting for maximum size, and onboarding a large quantity of local IT staff. As […]
Video summarization with AWS artificial intelligence (AI) and machine learning (ML) services
Publishers and broadcasters recognize that short video clips are effective in gaining attention from younger viewers, many of whom are enthusiasts of short form content on platforms like TikTok. If companies in traditional M&E industries can efficiently generate short video clips from original content and distribute them across various social media platforms such as Facebook, […]
AWS to showcase transformative M&E cloud solutions at IBC 2023
Demonstrations, customer presentations, and a variety of panel discussions illustrate the power of the cloud in creating, delivering, and monetizing compelling content experiences As professionals across the global media and entertainment (M&E) industry prepare for the annual International Broadcasting Convention (IBC) 2023 in Amsterdam September 15–18, Amazon Web Services (AWS) is unveiling an exciting lineup […]
How Formula 1 uses AWS to leverage remote operations and production for the Abu Dhabi Young Driver Test
This blog post was co-authored by Ryan Kirk, Cloud Architect and Cloud & DevOps Team Manager, Formula 1. Introduction As the Lead Cloud Architect and Team Manager at Formula 1, I am responsible for cloud engineering, DevOps, and on-premises Kubernetes platforms. A big part of my team’s function is looking at leveraging cloud technology to […]
12 Partner Solutions now available in the M&E Solutions Library
Amazon Web Services (AWS) has added 12 new Partner Solutions tailored for media and entertainment (M&E) applications to the AWS Solutions Library. Designed as a pathway to enable customers to deliver better outcomes faster, the AWS Solutions Library features purpose-built technologies, ready-to-deploy software packages, and customizable architectures offered by AWS and AWS Partners. Each new […]
Multi-Region Rendering with Deadline and Hammerspace
Over the past few years, Visual Effects (VFX) studios have gone more global by opening satellite studios or hiring artists working from home all around the world. Whether the reasons are location specific financial incentives, unlocking local talent, or co-locating with a production team, having a render farm in a single location is no longer […]
Scheduling Epic Games’ Unreal Engine pipelines with AWS Thinkbox Deadline
This blog post was co-authored by Michael Muir, Senior Product Specialist at Epic Games. Figure 01: Epic Games’ Unreal Engine provides real-time content generation, manipulation and rendering. Introduction Epic Games’ Unreal Engine has revolutionized the creation and manipulation of real-time 3D content. With technology advances such as Lumen and Nanite in Unreal Engine 5, leaps […]
AWS Thinkbox Deadline adds final-pixel render support for real-time animation work in Unreal Engine 5
AWS Thinkbox Deadline 10.3, a new version of the batch compute render scheduler, is now available. This version introduces support for Epic Games’ real-time 3D content creation tool, Unreal Engine, and includes version updates for many other industry standard digital content creation (DCC) applications. Compatible across Windows, Linux, and macOS platforms, Deadline 10.3 supports over […]