AWS for Games Blog

Tag: AWS Game Tech

Visual representation of Backtrace.io workflow

How Backtrace streamlines crash reporting with Amazon Elastic Cloud Compute and Amazon Elastic Block Store

For many developers, resolving application, server, and game errors can feel like a detective solving a crime. The process of identifying, triaging, and finding root causes is long and littered with obstacles. If players find a bug before you push a fix, it could ruin their experience, and ultimately impact the success of your game. […]

Generate Custom Game Events from Unity Integrated With the Game Analytics Pipeline

Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own […]

Guild Wars 2

How ArenaNet moved Guild Wars to the cloud: An MMORPG migration story

ArenaNet is the wholly owned subsidiary of Korean online game publisher NCSOFT that developed the critically acclaimed series of games in the Guild Wars franchise. Guild Wars (released 2005) and the successor Guild Wars 2 (released 2012) both focus on player skill and horizontal player progression where players mix skills into novel builds in cooperation […]

Amazon Lumberyard Beta 1.23

Slice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now

  Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]

New getting started project: Inventory System for Games with Amazon Aurora Serverless

Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]

Guest Post: How GameAnalytics reduce cost of HTTP(S) API’s on AWS

In this guest post, AWS customer GameAnalytics Senior Software Developer Magnus Henoch shares how GameAnalytics saves money on running its HTTP(S) API on AWS. At GameAnalytics we run all our systems on AWS, and have done so from the very beginning. This has allowed us to concentrate on building services and implementing features that our […]

How Dead by Daylight survives the test of time using AWS

Join us on May 20, 2020 at 9 am PT / 5 pm UTC+1 for the AWS Game Tech: The Digital Download online event for the latest in game development. Register for free now » The games industry is increasingly investing in games that people play for longer and engage with more deeply. To get […]