AWS for Games Blog

Amazon Game Tech Team

Author: Amazon Game Tech Team

AWS Game Tech GDC sessions now available on demand!

GDC 2021 was a terrific showcase of how AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experience for players. And in case you missed it, you can catch up on all of our sessions, including our first ever developer keynote, on-demand now!  GDC routinely fills San […]

How Tafi is Democratizing Avatar and Character Solutions

This guest post is authored by Jesse Janzer, Director of Technology for Tafi, a leading provider of 3D avatar and character solutions. Tafi has over a decade of experience bringing digital avatar content to life. In addition, as the owner of Daz 3D, Tafi operates a digital marketplace with a global community of creators and […]

Unleashing the power of the Carbonated Studios team

Guest post authored by Carbonated Studios. (Editor’s note: This is the first in a blog series from our Lumberyard customers. We really appreciate the time they took to share their experiences in working with Lumberyard!) WHO ARE WE We’re Carbonated! We’re a smaller studio based in El Segundo, California, and comprised of vets from Electronic […]

User player the game on a tablet

Building Our Game on AWS – Lessons Learned by Leaftail Labs

Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]

The Atom Material Editor at work.

Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer

Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyard‘s graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customers’ ability to innovate and take advantage […]

Screenshot from ROBLOX

How the power of voice can supercharge gaming

Doppio is a voice game developer based in the sunny part of Europe that has created voice game hits such as The Vortex, The 3% Challenge, and the iconic PAC-MANTM WAKA WAKA. Jeferson Valadares is a game veteran bringing his experience from renowned studios such as BioWare, Playfish, Digital Chocolate, and BANDAI NAMCO. Christopher Barnes […]

Visual representation of the architecture described in this blog post.

Introducing the Amazon GameLift FleetIQ adapter for Agones

Authored by Jeremy Cowan, Principal Specialist SA, Containers, Trevor Roberts, Senior Solutions Architect Launching a new game title carries a certain amount of risk, requires a fair amount of investment, and might require a lot of compute power. Though exciting as it may be, you don’t always know whether the game will be a runaway […]

Clearing the first hurdle: Python Asset Builder

Hello! I‘m Mike Cronin, a programmer writer with the Lumberyard documentation team. I’ve been a long time game developer, going all the way back to the days when arcades were still a thing. I’ve worked as an artist, animator, technical director, and as an engineer (of sorts). One aspect I like best about working with […]