AWS Game Tech Blog
Meet up with Amazon Game Tech during PAX West
Seattle is the home of Amazon Game Tech HQ, and next week it will also play host to PAX West. To celebrate, we’re going to join the festivities, and even host some of our own! Meet up with us and members from across the industry to discuss and learn how you can transform your games […]
Read MoreAmazon Game Tech at the AWS Innovate Online Conference: Watch On-Demand Now
Wondering about Game Server Hosting? How can you apply ML to your games? Want to create fun voice-first games with Alexa? You can learn about these and more by checking out our Amazon Game Tech virtual booth at the AWS Innovate Online Conference – Global Edition, which is available on-demand now! This free online conference is […]
Read MoreCase study: How Butterscotch Shenanigans keep a Levelhead with AWS
The games industry is a crowded and competitive place. A studio could spend over a year developing a game, to launch it alongside thousands of other new titles. In this hypercompetitive world of video games, it can be difficult for any game to succeed. And if you’re an independent developer, how can you cut through […]
Read MoreMultiplayer of MotoGP19: How Milestone Moved to Amazon GameLift
Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered […]
Read MoreBuild a Twitch Extension With an AWS Serverless Backend
Whether you are live streaming your band’s latest single or live coding a web app, the broadcaster community is creating and sharing content that viewers around the world can consume. The developer community is revolutionizing that experience by building interactive capabilities that allow viewers to directly engage with their favorite broadcasters through Twitch Extensions. Extensions […]
Read MoreAmazon GameLift Realtime Servers Now Available
After being announced in preview at Game Developers Conference (GDC) 2019, Amazon GameLift Realtime Servers is now available to help game developers create and customize affordable game servers. Building a great multiplayer game experience oftentimes has barriers that deter game developers from building a multiplayer game. It can be time consuming and costly, and […]
Read MoreIndustry Vet Jen MacLean Joins Amazon Game Tech
We’re excited to welcome Jen MacLean to the Amazon Game Tech team as the new Head of Worldwide Business Development for small and mid-size developers. Jen joins Amazon from the International Game Developers Association (IGDA), where she was the Executive Director. Jen has spent her entire career obsessing over the needs of game developers. In […]
Read MoreAnnouncing Amazon GameLift Realtime Servers, Now in Preview
Across all game genres and all gaming platforms, player demand for vibrant online experiences is driving the growth of multiplayer games. But creating a multiplayer game can be a daunting challenge for many game developers. Traditional commercial solutions for multiplayer game servers are often optimized for games that are very sensitive to latency with […]
Read MoreBuild better games faster with a modular AAA game engine on AWS
Game engines get a lot of attention from developers and players alike, and rightly so. They are the foundation from which every game is built. Modularity improves game development productivity in Amazon Lumberyard, the free, cross-platform, AAA game engine. Its cloud gem framework makes for easy integration with AWS to access its full range of reliable, […]
Read MoreTransform your game with real time analytics using AWS
Analytics have given developers a new level of understanding across all levels of game development, from alpha testing to post launch. Analytics help video games thrive. Data drives innovation. In this video, we’ll describe some of the ways game developers put data to use, whether to optimize performance or fine tune content for players. We’ll […]
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