AWS for Games Blog

Category: Game Development

Talking the Cloud at AppsFlyer’s MAMA Connect Gaming series

Guest blog post by Alexander Grach, Head of Sales EMEA at AppsFlyer.   Founded in 2011, AppsFlyer’s mission is rooted in helping marketers succeed. From the beginning, we’ve been committed to four things: accurate data, unmatched privacy and security, open tech-stack innovation, and an unbiased, customer-obsessed approach. Games customers like Playgendary, Outfit7, Kabam, and Blizzard […]

Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run

Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]

AWS Game Tech Overview: Why Build Your Game in the Cloud?

The stakes for games have gotten higher. As players become more connected than ever, developers are more committed to delighting them with great design. And having the right technology to make that design shine is key. Creating these innovative experiences requires reliable global infrastructure that can keep your game running—no matter how many players are […]

Games and databases: Tutorials, guides, and other useful resources

Need an online database for your game? Over the last few months, we’ve written a few guides and tutorials to help you get up and running with online databases for various game development scenarios. We thought it would be useful to recap some of this content in case you’ve missed any of it. First Steps […]

Guest Post: A platformer maker, made for every platform

In this guest post, Butterscotch Shenanigans cofounders Adam and Sam Coster explore the importance of cross-platform play in launching latest crafting platformer, Levelhead, simultaneously across console, mobile, and PC. Butterscotch Shenanigans started as a family passion project with three brothers who wanted to pursue their creative dreams, starting small to allow room to fail fast, […]

Get started with Game Tech webinar series

June webinar series: Join us and learn how to get started with AWS Game Tech

  Creating a game takes time. In an ideal world as a developer, you’d like to dedicate your attention to building gameplay features that entertain and engage players, not sink cycles on your game’s infrastructure. In reality, the decisions you make behind the scenes greatly impact your ability to provide a great player experience. But […]

Building Perforce Helix Core on AWS (Part 1)

This is the first article of a two-part series on building Perforce Helix Core on AWS. Updated information can be found on the second part of this blog series, please start there. While version control is very important in software development, when it comes to managing version control systems, there are many developers struggling with […]

Crucible, behind the curtain

Hi I’m Louis Castle, head of Relentless Studios, an Amazon Games development studio. I’m beyond excited to talk about the launch of our latest game, Crucible. Crucible is a free-to-play team-based action shooter that goes live on May 20, 2020, just a few days from today. Release day is always both exciting and terrifying. It’s […]

Lumberyard 1.24

Chock full of improvements, Lumberyard Beta 1.24.0.0 now brings you updates to Script Canvas, PhysX, the core editor, and more

Spring has sprung, and it’s time for a fresh release of Amazon Lumberyard beta! We’re very pleased to bring you version 1.24.0.0, which contains many improvements to the Lumberyard engine and tools, particularly around quality of life with Script Canvas, the core editor, and asset bundling. We’ve delivered a set of new Gems – EditorPythonBindings […]